Virtual See Jane Salon – The Double-Edged Sword of Online Gaming: An Analysis of Masculinity in Video Games and the Gaming Community
TUESDAY, AUGUST 17, 2021
Our highly anticipated August 17th virtual salon event, hosted by the Geena Davis Institute on Gender in Media, in partnership with Promundo, Oak Foundation, and the Games and Online Harassment Hotline. We discussed our groundbreaking study, examining what boys and young men are seeing and experiencing in the most popular video games and the TWITCH online gaming community.
The new study – The Double-Edged Sword of Online Gaming: An Analysis of Masculinity in Video Games and the Gaming Community, produced in partnership between the Geena Davis Institute on Gender in Media, the Oak Foundation, and Promundo – is now available online.
OPENING REMARKS:
Geena Davis | Founder and Chair, Geena Davis Institute on Gender in Media
Madeline Di Nonno | President and CEO, Geena Davis Institute on Gender in Media
Gary Barker | President and CEO, Promundo
RESEARCH PRESENTATION:
Soraya Giaccardi | Senior Researcher, USC Annenberg Norman Lear Center
PANEL MODERATOR:
Anita Sarkeesian | Creator, Tropes vs Women in Video Games
PANELISTS:
Veronica “Nikatine” Ripley | Twitch Streamer and Ambassador
Bijan Stephen | Video Correspondent, Podcaster, Twitch Streamer
Dr. Kishonna Gray | Professor, Gamer, and Author
Read the Press Release for this See Jane Salon
Action Steps for Industry Leaders and Parents
#RaiseTheGame: Inspiring Meaningful Change In The Games Industry
Watch EDI Insights With #RaiseTheGame – Gender & Inclusion In Video Games